AnimatedList
AnimatedList显示与ListModel保持同步的卡片列表。当新的item被添加到ListModel或从ListModel中删除时,相应的卡片在UI上也会被添加或删除,并伴有动画效果。
点击一个item选择它,再次点击它会取消选择。点击’+’插入选定的item,点击’ - ‘删除选定的item。
tap处理器会从ListModel<E>
中添加或删除items,ListModel<E>
是List<E>
的简单封装 ,用于保持和AnimatedList的同步。
列表模型为其动画列表提供了一个GlobalKey。它使用该键来调用由AnimatedListState定义的insertItem和removeItem方法。
通过flutter create
命令创建一个新项目,并用下面的代码替换lib/main.dart
的内容来尝试运行一下。
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
class AnimatedListSample extends StatefulWidget {
@override
_AnimatedListSampleState createState() => new _AnimatedListSampleState();
}
class _AnimatedListSampleState extends State<AnimatedListSample> {
final GlobalKey<AnimatedListState> _listKey = new GlobalKey<AnimatedListState>();
ListModel<int> _list;
int _selectedItem;
int _nextItem; // The next item inserted when the user presses the '+' button.
@override
void initState() {
super.initState();
_list = new ListModel<int>(
listKey: _listKey,
initialItems: <int>[0, 1, 2],
removedItemBuilder: _buildRemovedItem,
);
_nextItem = 3;
}
// Used to build list items that haven't been removed.
Widget _buildItem(BuildContext context, int index, Animation<double> animation) {
return new CardItem(
animation: animation,
item: _list[index],
selected: _selectedItem == _list[index],
onTap: () {
setState(() {
_selectedItem = _selectedItem == _list[index] ? null : _list[index];
});
},
);
}
// Used to build an item after it has been removed from the list. This method is
// needed because a removed item remains visible until its animation has
// completed (even though it's gone as far this ListModel is concerned).
// The widget will be used by the [AnimatedListState.removeItem] method's
// [AnimatedListRemovedItemBuilder] parameter.
Widget _buildRemovedItem(int item, BuildContext context, Animation<double> animation) {
return new CardItem(
animation: animation,
item: item,
selected: false,
// No gesture detector here: we don't want removed items to be interactive.
);
}
// Insert the "next item" into the list model.
void _insert() {
final int index = _selectedItem == null ? _list.length : _list.indexOf(_selectedItem);
_list.insert(index, _nextItem++);
}
// Remove the selected item from the list model.
void _remove() {
if (_selectedItem != null) {
_list.removeAt(_list.indexOf(_selectedItem));
setState(() {
_selectedItem = null;
});
}
}
@override
Widget build(BuildContext context) {
return new MaterialApp(
home: new Scaffold(
appBar: new AppBar(
title: const Text('AnimatedList'),
actions: <Widget>[
new IconButton(
icon: const Icon(Icons.add_circle),
onPressed: _insert,
tooltip: 'insert a new item',
),
new IconButton(
icon: const Icon(Icons.remove_circle),
onPressed: _remove,
tooltip: 'remove the selected item',
),
],
),
body: new Padding(
padding: const EdgeInsets.all(16.0),
child: new AnimatedList(
key: _listKey,
initialItemCount: _list.length,
itemBuilder: _buildItem,
),
),
),
);
}
}
/// Keeps a Dart List in sync with an AnimatedList.
///
/// The [insert] and [removeAt] methods apply to both the internal list and the
/// animated list that belongs to [listKey].
///
/// This class only exposes as much of the Dart List API as is needed by the
/// sample app. More list methods are easily added, however methods that mutate the
/// list must make the same changes to the animated list in terms of
/// [AnimatedListState.insertItem] and [AnimatedList.removeItem].
class ListModel<E> {
ListModel({
@required this.listKey,
@required this.removedItemBuilder,
Iterable<E> initialItems,
}) : assert(listKey != null),
assert(removedItemBuilder != null),
_items = new List<E>.from(initialItems ?? <E>[]);
final GlobalKey<AnimatedListState> listKey;
final dynamic removedItemBuilder;
final List<E> _items;
AnimatedListState get _animatedList => listKey.currentState;
void insert(int index, E item) {
_items.insert(index, item);
_animatedList.insertItem(index);
}
E removeAt(int index) {
final E removedItem = _items.removeAt(index);
if (removedItem != null) {
_animatedList.removeItem(index, (BuildContext context, Animation<double> animation) {
return removedItemBuilder(removedItem, context, animation);
});
}
return removedItem;
}
int get length => _items.length;
E operator [](int index) => _items[index];
int indexOf(E item) => _items.indexOf(item);
}
/// Displays its integer item as 'item N' on a Card whose color is based on
/// the item's value. The text is displayed in bright green if selected is true.
/// This widget's height is based on the animation parameter, it varies
/// from 0 to 128 as the animation varies from 0.0 to 1.0.
class CardItem extends StatelessWidget {
const CardItem({
Key key,
@required this.animation,
this.onTap,
@required this.item,
this.selected: false
}) : assert(animation != null),
assert(item != null && item >= 0),
assert(selected != null),
super(key: key);
final Animation<double> animation;
final VoidCallback onTap;
final int item;
final bool selected;
@override
Widget build(BuildContext context) {
TextStyle textStyle = Theme.of(context).textTheme.display1;
if (selected)
textStyle = textStyle.copyWith(color: Colors.lightGreenAccent[400]);
return new Padding(
padding: const EdgeInsets.all(2.0),
child: new SizeTransition(
axis: Axis.vertical,
sizeFactor: animation,
child: new GestureDetector(
behavior: HitTestBehavior.opaque,
onTap: onTap,
child: new SizedBox(
height: 128.0,
child: new Card(
color: Colors.primaries[item % Colors.primaries.length],
child: new Center(
child: new Text('Item $item', style: textStyle),
),
),
),
),
),
);
}
}
void main() {
runApp(new AnimatedListSample());
}
也可以参考:
- Material Design规范中的“Components-Lists:Controls”部分。
- 本示例源代码在 examples/catalog/lib/animated_list.dart.